PRESS. Release. ZOOOOOM! πποΈπ¨
Sometimes the simplest toys create the biggest races.
The Tiger Tribe Press-Down Mini Racing Car is a pocket-sized speed machine designed for instant, battery-free fun. Simply press the car down, let go and watch it race away β no winding up, no batteries and no waiting around for the action to begin.
Made with a sturdy diecast metal body, these colourful little racers feel satisfyingly solid in small hands and are ready for racing across floors, tables and homemade tracks.
Line up two or three with friends and suddenly the hallway becomes a racetrack.
Readyβ¦ setβ¦ PRESS! π
With three colourful retro-inspired designs to collect, every little racer has its own personality. Will you get the sleek blue speedster, the bright pink Formula-style racer or the golden retro racing car?
Why we love them β€οΈ
ποΈ Press-down and go action
π Completely battery-free
π¨ Fast, satisfying racing play
π Smooth rolling wheels
β¨ Sturdy diecast metal construction
π Three colourful collectable designs
β Great size for little hands
π Compact enough for taking on the go
π Brilliant little birthday gift, party favour or surprise treat
π§ Encourages cause-and-effect discovery and imaginative play
Thereβs something wonderfully satisfying about a toy that children can understand instantly.
Push it down.
Let it go.
Watch where it ends up.
Then naturally chase after it and do the whole thing again approximately forty-seven times. π
These mini racers are also fantastic for creating your own challenges. Build ramps from books, make a finish line from masking tape, race across the kitchen floor or see whose car travels the furthest.
Simple toy. Lots of play possibilities.
Whatβs included
1 Γ Tiger Tribe Retro Press-Down Mini Racing Car
Available in 3 assorted designs.
One car supplied. Designs are assorted and may vary depending on availability.
Product Details
Recommended age: 3β7 years
Material: Diecast metal with plastic components
Power: No batteries required
Play style: Press-down racing, vehicle play, imaginative play and cause-and-effect exploration